![]() ![]() Doing online co-op of the missions would be fun, but it might make the missions a bit too easy. The Empire takes out the Soviets first, then goes after the Allies. For the Allies, they knock the Soviets out, make peace, and then go after the Empire. For the Soviets, the Empire is eliminated first and then they concentrate on the Allies. It does not take long to knock one side out of the war. Each campaign can really be divided into the following: 2/3 battles against one faction, 4 battles against the other faction, 1 battle against the first faction, and then 1/2 battles against the second faction. 9 missions for each side all having multiple mission objectives and bonus objectives. To get back to the Campaign, the campaigns are short, but fun. ![]() This would naturally create a time paradox throughout the entire Red Alert timeline, since Hitler would have been allowed to live, World War II would have happened, and the world would be closer to what it is now, except no nukes (apparently a consequence of not having Einstein around). In Red Alert 3, the Soviets go back in time and kill Einstein. In Red Alert 2, they said it was Einstein who made the time travel back to kill Hitler and alter the world. ![]() In Red Alert 1, an anonymous scientist (more specifically, professor) goes back, kills Hitler, and alters the history of the world (thus leading to Nod, GDI, and the C&C universe). 1) Campaign For fans of the C&C series, the story will be a major disappointment. I haven't tried online play since the Beta and I know I wouldn't do well anyway, so I'm just leaving that part out. In Red Alert 1, an anonymous scientist (more specifically, professor) goes back, kills Hitler, and I'll divide the review into 2 parts: 1) the campaign and 2) skirmishes. The mod was released on July 17th, 2007, was named one of the top 15 mods that changed PC gaming, and has been downloaded more than 70,000 times.I'll divide the review into 2 parts: 1) the campaign and 2) skirmishes. ![]() Once the battle begins, All Stars features an innovative recreation of past C&C game-play, including unique elements like the Airstrip, Slave Miner, and the Construction Yard-based building system, as well as dozens of past units and structures. You, the player, choose one of these three factions - the Tiberian Coalition, Red Alert Army, and Generals Elite - and then pick a 'subarmy' to focus on. The high-tech power of the United States, the brute numbers and force of the People's Republic of China and the terrorist group of the Global Liberation Army form the Generals Elite. The might of the Soviet Red Army, the wit of the Allies, and the psychic powers of Yuri form the Red Alert Alliance. The armies of the Global Defense Inititive, the Brotherhood of Nod and The Forgotten form the Tiberian Coalition. In this mod, each side is a series from the C&C universe. » CnC: All Stars (for C&C Generals: Zero Hour) - ReleasedĪll Stars combines units and structures from every Command & Conquer title, with an eye toward creating a uniquely fun experience on the battlefield. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |